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        <title>Advanced Media Objects</title>
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        <description>These client-side authored objects in Nuclide can be connected to one another, and data can be passed around them in a networked environment. The object itself declares what it can understand. Multiple technologies work together here, from Nuclide's client-side authored object initialization pipeline, to the entityDef decl system, to the Team Arena menu scripting stuff - it all works together in harmomy for one end result: So you can slap websites, videos and other game stuff onto screens of objects the server did not know could exist.</description>
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