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        <title>007: Everything or Nothing - VR Bonus Mission Interview</title>
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        <description>This is a quick discussion of my (Marc Wilhelm) work on the VR Bonus Missions that I created for 2004's 007: James Bond - Everything or Nothing at Electronic Arts. These levels and missions were my my brainchild and implemented towards the very end of the project. I designed the rules and system for these missions as well as the level designs and enemy spawn layout and schedule. I executed every feature in the level. Besides the usual scripting and layout, I also created and implemented the pulsing shaders. The concept worked and the levels are very memorable among fans and a lot of fun to play. Members of the QA team were rewarded for finding other game bugs during production by being allowed to play test these levels at the end of the day or on weekends.</description>
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