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        <title>IW3Q3 - Quake 3 CPM Movement in CoD4</title>
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        <description>Note: This is done soley via modifying the engine itself. GSC was only used for Jump Sounds and spawing the weapons :p I Implemented most of the quake 3 and hl2 movement functions and can toggle them with dvars. The Quake 3 movement is based on CPM. That means alot of aircontrol 😃 The client now has: Rocketjumping with real damage-direction knockback, Plasma Climbing, Slope and Ramp Jumping, CS movement with surf and an almost complete rewritten console .. and stuff https://xoxor4d.github.io/projects/iw3xo/</description>
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            <title><![CDATA[IW3Q3 - Quake 3 CPM Movement in CoD4 - eukara]]></title>
            <link>https://v.idtech.space/w/o9MYwDAK919nscDRaQiaB7;threadId=29</link>
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            <pubDate>Sun, 18 Oct 2026 23:42:49 GMT</pubDate>
            <content:encoded><![CDATA[<p>Source:<br />
<a href="https://www.youtube.com/watch?v=lKJlWsf5T4k" target="_blank" rel="noopener noreferrer">https://www.youtube.com/watch?v=lKJlWsf5T4k</a></p>
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            <dc:creator>eukara</dc:creator>
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