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        <title>Quake Mapping: Entities Part 4</title>
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        <description>Mapping for Quake: TrenchBroom 2.0 - Episode 14 - Entities Part 4 PLEASE NOTE: TrenchBroom has an excellent manual. You can find it under the “Help” menu. Mapping for Quake on Discord https://discordapp.com/invite/j5xh8QT If you haven’t watched the other episodes in this series here’s the playlist: https://www.youtube.com/playlist?list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE The final in a series of four episodes examining entities in Quake. Topics include: trigger_counter, trigger_relay, trigger_teleport, info_teleport_destination, info_intermission and more. Here's the map I made in this series: http://www.quaketastic.com/files/testcrypt.zip Highlights: 0:19 trigger_counter 1:05 Monster closet 1:37 Flow chart view 2:11 info_teleport_destination 2:35 trigger_relay 3:21 Delay monster spawning to preserve particles 4:30 one info_teleport_destination per trigger_teleport 4:49 more trigger_counter 5:05 trigger_counter messages explained 5:52 monster_shalrath Ambush spawnflag 6:41 Woops! 6:57 item_key2 (Gold Key) 7:14 trigger_teleport (for players) 8:01 one way to build a teleporter 9:02 two types of trigger_teleport (brush or point entities) 11:44 final func_button 12:16 trigger_changelevel 12:30 info_intermission 13:16 notarget and noclip console commands 14:00 viewpos console command 14:16 origin and mangle for info_intermission</description>
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