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        <description>Mapping for Quake: Custom Textures Part 3 - External Textures How to get external textures into a wad. Dealing with the limitations of the Quake palette and how to load higher bit depth graphics in the game. Mapping for Quake on Discord https://discordapp.com/invite/j5xh8QT TexMex 3.4 http://www.quaketastic.com/files/tools/windows/wad_editors/Texmex_3.4.zip https://cdn.valvedev.info/guide/hLHe/TexMex.zip Wally 1.5b http://www.quaketastic.com/files/tools/windows/wad_editors/Wally-155B.zip https://cdn.valvedev.info/guide/WHBp/wally.zip Wally Manual and Tutorial https://cdn.valvedev.info/guide/WHBp/wally_tutorial.7z https://www.quaddicted.com/files/mirrors/ftp.telefragged.com/wally/tutorial.zip defullbright https://github.com/ericwa/defullbright/releases Quake Engines Quakespasm http://quakespasm.sourceforge.net/ Mark V http://quakeone.com/markv/ FTEQW http://fte.triptohell.info/index.php?p=downloads Quakespasm-Spiked http://triptohell.info/moodles/qss/ Darkplaces http://icculus.org/twilight/darkplaces/files/?C=M;O=D</description>
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