<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
        <title>Model Vehicles on HL BSP Collision Tests</title>
        <link>https://v.idtech.space/videos/watch/8c477e45-6a0e-45fc-8899-a5c85af5163f</link>
        <description>There's been all sorts of improvements in how vehicles feel/drive around old maps from the Quake 1/Half-Life 1 era. Here's a port of Mafia's vehicles running in Nuclide. Those maps won't ship with any version of Nuclide. The map is caronlicity by ovi. No physics simulator is needed to run these. The physics for vehicles have, since The Wastes release in 2018, been handled by ourselves in QuakeC. They have been receiving improvements ever since.</description>
        <lastBuildDate>Wed, 04 Nov 2026 08:17:53 GMT</lastBuildDate>
        <docs>https://validator.w3.org/feed/docs/rss2.html</docs>
        <generator>PeerTube - https://v.idtech.space</generator>
        <image>
            <title>Model Vehicles on HL BSP Collision Tests</title>
            <url>https://v.idtech.space/lazy-static/avatars/4047fbcc-c7dd-4827-ac50-29fce9a79720.png</url>
            <link>https://v.idtech.space/videos/watch/8c477e45-6a0e-45fc-8899-a5c85af5163f</link>
        </image>
        <copyright>All rights reserved, unless otherwise specified in the terms specified at https://v.idtech.space/about and potential licenses granted by each content's rightholder.</copyright>
        <atom:link href="https://v.idtech.space/feeds/video-comments.xml?videoId=8c477e45-6a0e-45fc-8899-a5c85af5163f" rel="self" type="application/rss+xml"/>
    </channel>
</rss>