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        <title>Trenchbroom and Quake: Chains</title>
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        <description>One thing I forgot to mention, if you make your chains func_detail_illusionary, they will not cast shadows by default. To make them cast a shadow, add the key _shadow with a value of 1 to the entity. Also keep in mind that enemys and projectiles will not be able to collide with clip brushes. An example map with good chains is the beginning portion of ad_azad by MFX from Arcane Dimensions. Catch my mapping streams here: https://www.twitch.tv/markiemusic Quake Mapping Discord: https://discord.gg/j5xh8QT Reach me on Discord: Markie Music#2045 Twitter: https://twitter.com/markiemusicpro</description>
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