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        <title>Efficient Texture Streaming in Titanfall 2</title>
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        <description>In this 2017 GDC session, Respawn Entertainment's Chad Barb goes into depth about the company's approach to texture streaming, including their preprocess, how they stream in precomputed data to drive their streaming, their pipeline, andhow they use histograms to prioritize textures to load or drop. Register for GDC: https://ubm.io/2yWXW38 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day.  Subscribe to the channel to stay on top of regular updates, and check out GDC Vault  for thousands of more in-depth talks from our archives.</description>
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