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        <title>13.3 Pose to Pose Animation</title>
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        <description>Part 3 of the Pose to Pose series delves into the Graph Editor -  the animator's secret weapon. By examining the subtle intricacies of a decapitated robot head in motion, this... ...leisurely tutorial is designed to acquaint the discerning animator with tools helpful for fine tuning motion. This tutorial requires no previous experience. For reference, check out the the handy tool tip guide found here... https://developer.valvesoftware.com/wiki/Category:Source_Filmmaker_Pose_To_Pose_reference The tutorial file, "13_3_pose_to_pose.dmx" can be found here... ..\Steam\steamapps\common\SourceFilmmaker\game\tf_movies\elements\sessions\tutorials\13_2_pose_to_pose.dmx 00:08   INTRO What a Graph Editor does, and why it's useful. 03:16   GETTING STARTED Load tutorial, display frames, enter the Graph Editor. 05:10   NAVIGATING THE GRAPH EDITOR Handy ways to zoom in, out, and around the Graph Editor 06:30   PARABOLIC NATURE A description of how a parabola is created with two curves. 07:36   KEY THE START How to set keys and frame curves. 09:00   GOING STRAIGHT Create a second key. Adjust its value in the view port and in the Graph Editor. 11:46   GETTING CURVY Create the apex of the parabola using spline interpolation. 13:50   HANG TIME Alter the shape of the curve to resemble the effects of gravity. Copy and paste keys. 15:35   BOUNCE Create a second parabola, much the same way as the first. Use linear interpolation to sharpen the bounce. 19:14   ONE LAST BOUNCE Create the final parabola (mostly a recap of technique learned). 21:43   ROUNDING CURVES Create deceleration with flat interpolation. 23:41   SPIN Add Spin to the head. Adjust and delete keys. 26:16  TELEPORT IN SPACE Select an entire curve and shift it to a different location. 29:43  TELEPORT IN TIME Select all keys and shift them in time. 31:02--  RECAP 31:43  Unhide the lights and sets. 32:19  Make the clip loopable.</description>
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