<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
        <title>Designing Unforgettable Titanfall Single Player Levels with Action Blocks</title>
        <link>https://v.idtech.space/videos/watch/45f7ebec-d94b-43fd-af97-2fb7bd99191c</link>
        <description>In this GDC 2018 session, Respawn Entertainment's Christopher Dionne explains a rapid-prototyping technique he calls "action blocks," and how that technique helped Respawn quickly build levels in Titanfall 2's single-player mode. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day.  Subscribe to the channel to stay on top of regular updates, and check out GDC Vault  for thousands of more in-depth talks from our archives.</description>
        <lastBuildDate>Wed, 04 Nov 2026 09:39:05 GMT</lastBuildDate>
        <docs>https://validator.w3.org/feed/docs/rss2.html</docs>
        <generator>PeerTube - https://v.idtech.space</generator>
        <image>
            <title>Designing Unforgettable Titanfall Single Player Levels with Action Blocks</title>
            <url>https://v.idtech.space/lazy-static/avatars/4047fbcc-c7dd-4827-ac50-29fce9a79720.png</url>
            <link>https://v.idtech.space/videos/watch/45f7ebec-d94b-43fd-af97-2fb7bd99191c</link>
        </image>
        <copyright>All rights reserved, unless otherwise specified in the terms specified at https://v.idtech.space/about and potential licenses granted by each content's rightholder.</copyright>
        <atom:link href="https://v.idtech.space/feeds/video-comments.xml?videoId=45f7ebec-d94b-43fd-af97-2fb7bd99191c" rel="self" type="application/rss+xml"/>
    </channel>
</rss>