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        <title>Embracing Push Forward Combat in DOOM</title>
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        <description>In this 2018 GDC session, id Software's Kurt Loudy &amp; Jake Campbell detail the philosophy behind the combat design of 2016's DOOM and its implementation, and discuss the possibility for its inclusion in multiple genres. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day.  Subscribe to the channel to stay on top of regular updates, and check out GDC Vault  for thousands of more in-depth talks from our archives.</description>
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