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        <title>Trenchbroom and Quake: Dormant Triggers with info_notnull</title>
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        <description>This is only really handy in vanilla id1 progs. If you're working in any modern mod (Progs_dump, Copper, Arcane Dimensions, etc), you'll have built-in support for dormant triggers and entities without needing map hacks. Keep in mind that if you make monsters with info_notnull point entities, they won't count towards the monster count total, but will count as kills. So you could theoretically go over the max kill count of the level on the end screen. Catch my mapping streams here: https://www.twitch.tv/markiemusic Quake Mapping Discord: https://discord.gg/E72BMb Reach me on Discord: Markie Music#2045 Twitter: https://twitter.com/markiemusicpro</description>
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