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        <title>Quake Mapping: Entities Part 1</title>
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        <description>Mapping for Quake: TrenchBroom 2.0 - Episode 11 - Entities Part 1 PLEASE NOTE: TrenchBroom has an excellent manual. You can find it under the “Help” menu. Mapping for Quake on Discord https://discordapp.com/invite/j5xh8QT If you haven’t watched the other episodes in this series here’s the playlist: https://www.youtube.com/playlist?list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE This episode introduces two varieties of entities Point and Brush. Learn how to use the Entity Inspector in TrenchBroom and see an example of a simple trigger_once entity in action. Highlights: 0:20 Classes 0:41 Two Varieties of Entities 0:47 Brush Entity Defined 1:21 Point Entity Defined 1:34 Key / Value Pairs Defined 2:01 Entity Inspector Shortcut 2:13 Entity Browser 3:05 Key / Value Pairs 3:20 Add a Custom Key / Value 3:28 The “_color” Key 3:44 Deleting Key / Value Pairs 3:50 Navigating Key / Value Pairs 4:11 Create Brush Entity 4:40 Move Brushes to World Command 5:02 Place Point Entity 5:12 Simple “trigger_once” Entity 5:51 Targetname Key / Value Pair 6:03 Target Key / Value Pair Here's the map I made in this series: https://www.quaketastic.com/files/testcrypt.zip Custom models used in thumbnails courtesy of Chillo! https://twitter.com/DanielWienerson/status/947991068422709249</description>
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